For Game, Animation & VFX Studios

AssetGuard

The automated USD refinery for your outsource teams

Never ship a broken vendor asset again. Every outsourced file gets healed, LOD-generated, collision-meshed, and scored before it touches your production pipeline.

What AssetGuard catches

Freelancer A delivers floating vertices and micro-holes
Geometry healed: vertices welded, holes filled, degenerates removed
Freelancer B uses Blender (Z-up, meters)
Auto-normalized to Y-up, scene-scale validated, normals fixed
Vendor forgot to include UVs or normals
Missing normals auto-computed, UV coverage flagged in health report
Non-manifold geometry breaks the simulation stage
Convex hull collision mesh generated alongside rendered geometry
Lead TD wastes 30 min per asset in Maya checking files
Weighted health score — TD reviews only the number, not the mesh
Game team needs LODs but vendor delivers LOD0 only
LOD0/LOD1/LOD2 auto-generated via quadric decimation

How It Works

01

Vendor uploads file

Freelancers and outsource vendors drag-and-drop their OBJ, STL, GLB, PLY, or DAE directly into your portal. No software installs required.

02

Geometry healing & auto-fix

The Refinery welds near-coincident vertices, removes degenerate faces, fills small holes, fixes normals/winding, normalizes Y-up, and corrects scale — automatically.

03

LOD + collision + physics

Auto-generates LOD0/LOD1/LOD2 VariantSets, convex hull collision meshes, and infers physics properties from material names. Ready for Unreal, Isaac Sim, and Omniverse.

04

Health report & review link

A branded PDF health report with weighted scoring (error/warning/info severity). Art Directors get a shareable 3D preview link — review the refined model in-browser.

Engine-ready outputs

HoudiniUnreal EngineNVIDIA OmniverseNVIDIA Isaac SimApple Vision ProWeb (GLB)

Pipeline insurance for your studio

Your leads never have to open Maya just to check a vendor's work again. Geometry healing, LODs, collision meshes, and physics — all automatic. Give your Art Directors and TDs their time back.

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