Resources
Guides, documentation, and insights for modern USD pipelines — sourced from the OpenUSD specification and our production experience.
Guides
3 articlesStep-by-step walkthroughs for USD authoring, conversion pipelines, and tooling.
Hello World — Creating Your First USD Stage
Walk through creating a simple USD stage containing a transform and a sphere using Python, then visualize it in usdview.
USDZ Packaging — Single-File 3D Delivery
Understand the USDZ file format: an uncompressed zip archive designed for single-object 3D content delivery with zero-copy file access.
UsdPreviewSurface — Setting Up PBR Materials
Learn how to create physically-based materials using the UsdPreviewSurface shader, with support for both metallic and specular workflows.
Docs
3 articlesTechnical reference for USD composition, scene traversal, and rendering architecture.
Composition & Layering — How USD Resolves Scenes
USD's composition engine evaluates six arc types (SubLayers, References, Payloads, VariantSets, Inherits, Specializes) in the LIVRPS strength ordering.
Stage Traversal & Scene Hierarchy
Understanding Prims, Properties, Attributes, and Relationships — the building blocks of every USD scene.
Hydra Rendering Architecture
Hydra connects scene delegates (data consumers) to render delegates (renderers), enabling mix-and-match rendering backends.
Blog & Updates
3 articlesIndustry insights, pipeline tips, and product updates from the Inside Media team.
Why USD Is Eating the 3D World
From Pixar's internal tool to industry standard — how Universal Scene Description became the lingua franca of 3D pipelines.
USDZ for Apple Vision Pro & Web Delivery
Practical tips for packaging USDZ assets that work across Apple's spatial computing platform and browser-based viewers.
Building a USD Lint Pipeline
How Inside Media's converter validates and auto-fixes USD assets — from extent computation to physics schema tagging.
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