Professional services

Services

Custom pipeline engineering, USD consulting, and production infrastructure for studios shipping 3D content at scale.

Pipeline Engineering

Core

End-to-end 3D pipeline design and implementation. We build the infrastructure that heals geometry, generates LODs, authors collision meshes, and publishes production-grade USD — automatically.

Geometry healing: vertex welding, hole fill, degenerate removal
Auto-LOD VariantSets via quadric decimation (LOD0/LOD1/LOD2)
Automated validation & weighted health scoring
CI/CD for 3D asset publishing with branded health reports

USD & SimReady Consulting

Specialist

Deep expertise in Universal Scene Description and simulation-ready asset workflows. From convex hull collision generation to material-aware physics inference — we make your assets simulation-native.

Convex hull collision meshes with Purpose=guide tagging
Material-to-physics inference (51 material lookup table)
USD Payload composition for deferred geometry loading
IsaacPhysicsSchema & SimReady compliance certification

Real-Time Engine Integration

Engine

Bridge the gap between offline and real-time. We optimize asset pipelines for Unreal Engine, Isaac Sim, Apple Vision Pro, and web-based 3D viewers with native LOD and physics support.

LOD VariantSets that map to Unreal Engine LOD groups
USDZ packaging with ARKit compliance validation
Houdini Solaris integration via USD Payloads
WebGL/WebGPU viewer with decimated GLB preview

Review & Collaboration Tools

Platform

Custom-built 3D review workflows for your team. Shareable browser-based viewers, weighted health scores, and branded PDF reports — no software install required.

Branded review portals with shareable 3D preview links
Weighted health scoring (error/warning/info severity)
Before/after comparison with engine readiness flags
Downloadable PDF health reports & ZIP bundles

Powered by USD Refinery

Every engagement is backed by our production converter. 10 input formats, 3 output formats, geometry healing, auto-LOD, collision hulls, and physics inference — validated against 6 engine targets.

Input
OBJSTLPLYGLBGLTFDAE3MFUSD
Output
USDGLBUSDZ
Houdini
Unreal
Omniverse
Vision Pro
Web
Isaac Sim

Let's build your pipeline

Every studio is different. Tell us about your workflow and we'll scope a solution tailored to your production.

Get in Touch