SimReady API
Convex hulls, material physics, and USD payloads — automated
Send thousands of STL and 3MF files. Get simulation-native USDC with convex hull collisions and material-inferred physics back. No 3D artist required.
The Pipeline
Raw CAD geometry from engineering teams — no materials, no physics, no USD schema.
Vertex welding, degenerate removal, hole fill, Y-up orientation, scale correction, extent computation.
Convex hull collision meshes (Purpose=guide), material-aware physics from 51-material lookup, IsaacPhysicsSchema applied.
Simulation-native USD with collision geometry, LOD VariantSets, and physics metadata. Drop directly into Isaac Sim or Omniverse.
Auto-Generated Physics & Collision
Steel, rubber, wood, glass, concrete, foam — all with real-world friction, restitution, and density.
STL, 3MF, OBJ, PLY, GLB, GLTF, DAE, USD, USDA, and USDC.
NVIDIA Isaac Sim, Omniverse, Houdini, Unreal, Apple Vision Pro, Web.
Compatible simulation environments
Skip the hire. Ship the sim.
The alternative is a full-time Technical Artist at $100k/year to manually generate collision meshes and apply physics schemas. SimReady API does it in seconds — with 51 material types.
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