For Robotics & Physical AI

SimReady API

Convex hulls, material physics, and USD payloads — automated

Send thousands of STL and 3MF files. Get simulation-native USDC with convex hull collisions and material-inferred physics back. No 3D artist required.

The Pipeline

1,000 STL/3MF files

Raw CAD geometry from engineering teams — no materials, no physics, no USD schema.

Heal & normalize

Vertex welding, degenerate removal, hole fill, Y-up orientation, scale correction, extent computation.

Physics & collision

Convex hull collision meshes (Purpose=guide), material-aware physics from 51-material lookup, IsaacPhysicsSchema applied.

1,000 USDC files

Simulation-native USD with collision geometry, LOD VariantSets, and physics metadata. Drop directly into Isaac Sim or Omniverse.

Auto-Generated Physics & Collision

ConvexHullAuto-generated watertight collision mesh (Purpose=guide)
FrictionInferred from material name (e.g. steel=0.6, rubber=0.9)
RestitutionBounce/elasticity inferred from 51-material lookup table
MassDensityMaterial density in kg/m³ (steel=7800, rubber=1100, etc.)
USD PayloadDeferred geometry loading for massive scene composition
LOD VariantsLOD0/LOD1/LOD2 VariantSets via quadric decimation
51
Material types

Steel, rubber, wood, glass, concrete, foam — all with real-world friction, restitution, and density.

10
Input formats

STL, 3MF, OBJ, PLY, GLB, GLTF, DAE, USD, USDA, and USDC.

6
Engine targets

NVIDIA Isaac Sim, Omniverse, Houdini, Unreal, Apple Vision Pro, Web.

Compatible simulation environments

NVIDIA Isaac SimNVIDIA OmniverseHoudini SolarisUnreal EngineCustom USD Pipeline

Skip the hire. Ship the sim.

The alternative is a full-time Technical Artist at $100k/year to manually generate collision meshes and apply physics schemas. SimReady API does it in seconds — with 51 material types.

Request API Access